Getting started
omadesign brings vector design, painting, photo adjustments and motion into one native Linux studio. Save editable artwork in an .oma document.
Studios
- Design
- Draw precise paths, edit type, arrange artboards and reshape vector artwork.
- Pixel
- Paint, select, clone and heal pixels. Use layer masks to hide and reveal your work.
- Photo
- Grade a photo, copy its look across a shoot, and save reusable presets. Export or place the result into Design.
- Motion
- Start with a preset, edit its keys and animate your artwork on the timeline.
The user manual walks through each persona. Press F1 in the app for shortcuts; the bottom hint strip follows your current tool and the modifiers you hold.
Install
The installer chooses the published Linux package for your machine and adds a desktop entry. You can also download a package from v0.0.4-alpha on GitHub Releases.
curl -fsSL https://raw.githubusercontent.com/michaelmonetized/omadesign/master/scripts/install-remote.sh | shBuild from source
Build the same v0.0.4-alpha source used for the published packages. On Linux, install Git, stable Rust, a C/C++ compiler and pkg-config, then run:
git clone https://github.com/michaelmonetized/omadesign.git
cd omadesign
git checkout v0.0.4-alpha
cargo build --release --bin omadesign
./target/release/omadesignOpen a camera file in Photo, develop it, and use Save settings to keep adjustments beside the original. Export PNG or TIFF for 16-bit developed pixels, or JPEG for sharing.
Check the format support guide before importing layered work. Affinity documents also need the optional Affinity bridge setup. Keep your source documents: unsupported features can be converted or omitted, with notes.
Templates and resources
Open the template library for an editable starting point, or explore the Fieldwork example kit to try portable palettes and reusable brand artwork.
Read the project status for current limits, or the contributing guide to help with development.